Role definitions that were pioneered in Season 2 by players like Moscow Five jungler Danil "Diamondprox" Reshetnikov and World Elite AD carry Gao "WeiXiao" Xue-Cheng were perfected and surpassed by their position peers. It wasn't simply structure that swept through the landscape but a fundamental understanding of the game itself. This set the tone for years to come, ultimately culminating in franchising for North America, China and Europe.
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Season 3 added three regional leagues: China's LoL Pro League (LPL), the North American League of Legends Championship Series (now LCS) and the European Championship Series (now LEC). For its first two seasons, League of Legends esports had primarily been a circuit series of tournaments scattered across the globe - OGN's Champions being the most competitive - along with the Garena Premier League, the esport's first official league. Season 3 marked a dramatic shift in the League of Legends competitive landscape. Christopher "MonteCristo" Mykles, former English-language caster for OGN's Champions tournament, cemented himself as South Korea's most vocal champion in the West, complete with a conductor's hat and train whistle as the conductor of the SK Telecom T1 "hype train." The English broadcast talent itself ballooned from two hosts and four casters in Season 2 to one host (2019 Game Awards winner Eefje "Sjokz" Depoortere) and 16 casters/analysts, while the number of teams increased from 12 to 14. Jokes about the Season 1 World Championship having been held in caster David "Phreak" Turley's basement were already on the rise, playfully comparing production values. This is despite the fact that subsequent jumps in viewership numbers have surpassed it. This number may seem paltry when compared to the viewership totals posted by Riot last week for 2019 worlds - 21.8 average minute audience, 44 million peak concurrent viewership - but the increase in interest between the second and third seasons was the most significant of these viewership jumps. It was a 23.8 million increase in viewership over the Season 2 World Championship, which was watched by 8.2 million people, making it the most watched esports event in history at the time. 4, 2013, 32 million people tuned in to watch South Korea's SK Telecom T1 pummel China's Royal Club in the 2013 League of Legends World Championship finals at Staples Center in Los Angeles. This was the moment where esports began to seep into the public consciousness and drew interest from investors to a burgeoning industry." - Christopher "MonteCristo" Mykles, Overwatch League caster The finals in the Staples Center symbolized the popularity of streaming video content and the viability of large-scale esports production and fandom in the Western world.
"Without a doubt, the 2013 League of Legends World Championship elevated the esports industry to new heights and provided the model for future stadium events. 2013 League of Legends season and world championship While this is in no way a complete list, consider it a tasting of some of the incredible moments that helped shape the last decade. To celebrate entering what is sure to be another eventful decade in competitive gaming, we reached out to a number of esports veterans to weigh in on the biggest, most memorable and most important moments in the past 10 years. It's not e-sports, eSports, or e-Sports (thanks for the nod, AP Stylebook). In the past decade we've seen organizations rise and fall, myriad growing pains and arguments for and against mainstream acceptance, and we have learned the official way to spell esports. We have learned a lot about esports since 2010.
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